I love MadPea games, as I am always curious what adventures/mysteries they have planned for us. MadPea’s Nightmare in New Orleans is my favorite MadPea game thus far, and I am going to break it down for you all as to why Nightmare in New Orleans has taken the top spot as well as why you should be joining the experience.
WARNING: THERE WILL BE SOME SPOILERS RELATING TO VISUAL GAMEPLAY, BUT NO SOLUTIONS TO PUZZLES, NO SPECIFICS TO ENDINGS, AND NO SPOILED SURPRISES. If you want a completely unbiased experience for MadPea’s Nightmare in New Orleans, go play the game now by visiting this location!
Mask & Necklace: [Kres] Voodoo Mask and Necklace (MadPea NiNO game prize) by KrescendoStore Resident
Headdress: DRD witch doctor mask by Deathrowdesigns Resident
Staff: DRD witchdoctor staff (modded) by Deathrowdesigns Resident
Staff Ornament: MadPea MMBB – Voodoo Doll (part of the MadPea Mama Mojo’s Bayou Bargains gacha set) by MadPea
‘Floating’ Hourglass: MadPea MMBB – Skeletal Hourglass (modded) (part of the MadPea Mama Mojo’s Bayou Bargains gacha set) by MadPea
Back Ornament: PFC~The Deer by Pucca Firecaster
Loin Cloth: PFC~Voodoo by Pucca Firecaster
Eyes: Buzzeri: [Buzz] Voodoo Eyes – Siren by Eleri Catlyn
Tattoo: Addicted To Ink: [ATI] Grim Nights… by BookieMoon Resident
Decor: Marie Laveau portable VooDoo set by Ex Machina for Mad Pea (MadPea NiNO game prize) by Hatris Panacek
Hut: *~ by Nacht ~ Maison Laveau (MadPea NiNO game prize) by Fox Nacht
Admittedly, I am a fellow MadPea fan who just recently started getting into these interactive games last year, so my MadPea game repertoire is not as vast as many other MadPea fans. I’ve completed four games so far: Sinister Slaughters, The Tower, Seven, and now Nightmare in New Orleans (NiNO). Despite the limited MadPea gaming exposure, I am an active gamer both in video games and board games so I’ll be discussing MadPea’s Nightmare in New Orleans based on my own personal tastes and perspective. My rating is completely my own opinion and will be different from everyone else’s.
Sound design 8/10
Misc. (loading screens, environmental lighting, etc) 2/5
MadPea’s Nightmare in New Orleans is a visual treat. Like all the other MadPea games I have played, the adventure takes you into MadPea’s meticulously created world – this time, to the culturally rich city of New Orleans. Last time I visited NOLA was summer of 2014 where heat is no joke, the alcohol flows, the food is fresh and spicy, and the city is full of life. Art at every corner, people dancing in the streets, music in the air, so I was extremely excited for MadPea’s take on such a soulful destination in SL. Nightmare in New Orleans sends you to a handful of diverse locations within the city and each location is amazingly decorated. The space is large enough for exploration (some are massive plots!!) with relevant, high quality decor. I absolutely loved drinking in the scenery and exploring the area, finding great angles to take a snapshot.
Let’s talk about the sounds for this game – I AM IN LOVE! As soon as I heard the voices from these characters MadPea created with animated avatars, my heart just warmed and swelled with such happiness. Yes, yes, yes! The voices were so good! Voice acting is often overlooked in a lot of games and I am just so completely happy that MadPea found talent amidst the SL community. These actors/actresses really made the game characters come to life with not only depth in the voice, but such great flow and idiosyncrasies in speech patterns. Each character spoke only a few lines, but I craved more! I even clicked on characters from a distance away (when I played a second time) because I was too eager to hear the voices again, only to be greeted with the following: “Sally Dupre: I can’t hear you from there, don’t be afraid and come a little closer.” Aw dang it, the game didn’t have Sally voice that line and I was saddened. Sally, I just want to hear another line with that sultry, smooth voice of yours. One more line, please!!!
Big shout out to Dextrum Boucher, Divinity Matova, Laetitia Vella, Sassy Nitely, and Veruca Beck for their amazing voiceovers!
Anyway, as you can see, I am a huge fan of the voice acting in this game. Some other things I would have liked to see more is maybe a little bit of the city itself. Perhaps a scene outside the club in the back alley where players can hear the whines of trumpets and saxophones off in the distance. Or maybe a scene in the iconic French Quarter, just to be further immersed in the actual city of New Orleans. Each scene in the game felt so isolated from one another because they were all so different. A common city scene would have tied this all together a little bit more meaningfully to remind the players that yes, even though New Orleans is so diverse where every corner can be a completely different aspect of the city, it is still one big location.
I am probably biased because I just love New Orleans, but this game left me completely happy upon completion that I may be rating each category higher than I usually would. I don’t even know if it is possible to not be creative with anything inspired by New Orleans. That being said, I really loved how NiNO’s gameplay flowed from one scene to the next. The diversity of scenes were greatly appreciated and the gameplay itself was very fun.
Livvy and I played the game together and our favorite scene was the bayou – hands down. It tied in my most fav kind of game play – hunt and prey. I had a lot of fun running around the gorgeous bayou, trying to seek out game clues while shooting zombies in the process. Livvy did not have a weapon (she lost her knife in the struggle with an alligator!) while I had a shot gun (a perk you can play for in Madpea’s Mama Mojo’s Bayou Bargains gacha). She would run around, finding clues while I distracted the aggro’d zombies and snakes that were guarding the area. My favorite part is when as soon as Livvy finds the clue, she zips away, waving “Bai babyyyy! I don’t got a weapon so I runnin’ awaaaay!” and leaves me to deal with the enemies I am trying to eliminate.
The storyline was intriguing (but then again, I don’t know if it is possible to be uninteresting when inspired by New Orleans!) and I loved meeting each character as well as completing some of their missions. The best part in terms of story was the possibility of multiple endings. For NiNO, there were two different possible endings, depending on the way you would play the game. I love that aspect as it creates another opportunity of multiple rounds of gameplay as well as figuring out how to unlock the alternate ending.
My favorite objectives are the explore/search ones where I have to hunt down specific items. There were a few of those in this game and I LOVED it! In fact, right off the bat, you as the player are kind of plopped into the game without much to go off on, so you have to figure out a way to advance to the next step. The logic was solid in how to search for clues, and what I loved most was that clues for a single mission may not necessarily be in that mission’s location. I love, love, love that previous scenes are also possible places to find clues because the places are worth revisiting with how detailed and beautifully decorated they are! There was a particular puzzle in the cathedral’s private office that I did not know what the relevance of it was to the theme of the game. It felt a little out of place, though it was fun to complete it.
I love that MadPea took the time to make character avatars that interact with the player via menu options like a lot of story driven games we see now. Though most interactions lead to the same end result, I’d like to see more opportunities for more endings. When I was a kid, I was addicted to those Choose Your Own Adventure games, discovering what actions lead to what sort of ending. Those were always fun for me to figure out.
It is also worth noting here that the combat portion of the bayou was my favorite part! I had a blast doing that scene and because the zombies/enemies are aggro-based, not just aimlessly wandering around as easy targets, it made the gameplay a lot more enjoyable.
The interface of the game HUD was good – I have no complaints about it. Design was sleek and minimal in that the buttons were collapsible and the overall function of the HUD was intuitive. Great visual design of the HUD as well. Loved the design of the Juju coin. Really wish players got a Juju coin souvenir. In fact, I think MadPea should start one of those destination/attraction coin collection souvenirs as a rezzable prize for each game completion.
Peripherals & Prizes
There were two optional outfits players could purchase – 1 for females and 1 for males. The female outfit (50’s style colorful dress) looked cute! The one for male (formal suit) wasn’t my style as it looked a bit clunky on me. The optional game accessories (enhancers) from the Mama Mojo Bayou Bargains gacha set are pretty neat trinkets. Some items are great voodoo souvenirs while other items (such as the shotgun) can give a nice advantage in the combat part of the game. Another cool enhancer is the rare Swamp boat that gives you the license to drive a boat on the actual game’s bayou swamp!
The prizes at the completion of the game are quite cool (for someone like me who likes to decorate scenes). MadPea got some amazing creators to contribute to the awards. If you are interested in seeing all the prizes for MadPea’s NiNO, check it out here.
Overall Game Difficulty 3/5
Medium difficulty. I completed all puzzles on my own except for the last puzzle which are my least favorite kinds of puzzles. I am sure others can look at it and solve it easily in a few minutes, but I was working on that thing for a while and really did not have the patience to figure it out. Thank goodness for the help of that Juju coin though.
Overall Rating 8.5/10
I had a lot of fun playing MadPea’s Nightmare in New Orleans. I know my allocated points actually add up to 8/10, but I felt that because I really did enjoy playing the game, I would bump it up a bit, especially with the awesome visual and sound designs. A game really well made with fun and challenging objectives with great visual scenes and talented voice acting – I definitely recommend this game to everyone!
This game is especially good for:
Explorers/Adventurers (curiosity is your weapon)
Challengers/Completionists (Just beat the game)
Strategists (advanced thinkers who maximize profit and minimize loss)
Creators (collect resources and build your objective)
Socializers (lots of player interaction and engagement)
MadPea Games Ranking (as of February 28, 2018)
- Nightmare in New Orleans
- Sinister Slaughters
- The Tower