MadPea’s Spellbound Experience

I absolutely love MadPea games. Not only am I always curious what adventures/mysteries they have planned for us, I’m always excited to test my puzzle solving skills. MadPea’s Spellbound is the newest, exciting MadPea game that was released last year in November. Most hardcore MadPea fans have probably already had their fun and completed the game way before I finally got around to trying it, but for those of you on the fence about trying this experience out, I’m telling you to rise up and take this challenge! This one will test your resolution, attention to detail, endurance, and overall critical thinking skills. Spellbound is a must-play! Who is ready to enjoy this magical experience?

WARNING: THERE WILL BE SOME SPOILERS RELATING TO VISUAL GAMEPLAY, BUT NO SOLUTIONS TO PUZZLES, NO SPECIFICS TO ENDINGS, AND NO SPOILED SURPRISES. If you want a completely unbiased experience for MadPea’s Spellbound, go play the game now by visiting this location! For more general information about Spellbound, go here.

Mystify | Mine & Yours

Credits:

::GB:: AQUA Water by Takuya Jinn @MadPea Spellbound Starting Area
::GB:: Masical necklace by Takuya Jinn (MadPea Spellbound Prize)
MadPea Spellbound Pet Owl – Aqua by MadPea @MadPea Spellbound Starting Area
Oxydate. Feed the Beast Tattoo by MonaSax95 Resident @Skin Fair

 

Admittedly, my MadPea game repertoire is not as vast as many other hardcore MadPea fans, but I’ve completed five games so far: Sinister Slaughters, The Tower, Seven, Nightmare in New Orleans (NiNO), and now Spellbound. Aside from MadPea gaming, I am an active gamer both in video games and board games so I’ll be discussing MadPea’s Spellbound based on my own personal tastes and perspective. My rating is completely my own opinion and will be different from everyone else’s.

Rating System

Immersion
Visuals      9/10
Sound design     7/10
Misc. (loading screens, environmental lighting, etc)      2/5

MadPea’s Spellbound is a magically spectacular visual treat. Like all the other MadPea games I have played, the adventure takes you into MadPea’s meticulously created world – this time, to the Spellbound Academy of Sorcery, set close to the quaint village of Willowshire. If you love the magical world of Harry Potter, then you will love Spellbound as you will be playing as a first year student in a school of magic and mystery but with a completely unique storyline. Being a huge fan of the wizarding world, I absolutely was excited to play this game.

MadPea Spellbound - Castle | Mine & Yours

Spellbound starts off in a village right outside the Academy of Sorcery where the castle is the main central location to navigate the multitude of rooms within the school vital in progressing throughout the game. This confined space serves more as a portal to apparate you to a total of 20 different rooms. I absolutely loved exploring the castle and anticipating what is behind each door once the level was unlocked, finding great angles to take a snapshot.

MadPea Spellbound - Ignis | Mine & Yours

So for those who read my review about Nightmare in New Orleans, you’ll know I was so in love with the sound incorporated throughout the game, especially the voice talent of everyone you would interact with. This time in Spellbound, MadPea has brought more of this humanistic feature to this magical, virtual game. I’m not as enthusiastic about the voice talent for Spellbound as I was for NiNO, but each ‘NPC’ did bring quite varying personalities depending on the House they represented. I do wish each of the Headmasters were actual avatars though. It would have made the rescue effort more humanistic and impactful.

Virion Blackstone was headmaster of Ignis whose gruff voice conveyed a bit of arrogance. Cloven Morel was headmaster of Terra whose timid voice showed that this professor was likely a tad strange and eccentric. Lyndis Wavecrest was headmaster of Aqua whose proper English voice commanded respect and level-headedness. Mizette Zephyr was headmaster of Venti who seemed quite gentle and kind with a whimsical-like personality. I do wish there was more story/history to each house described by each headmaster to entice students to join their specific house though. I understand that competition between the houses was not even a factor of the overall storyline of the game, however, I feel allowing the player to feel more invested in their choice of selecting a specific house would contribute a bit more to the overall effort of saving the school.

MadPea Spellbound - Aqua | Mine & Yours

I’m not sure how many were able to witness, but the revolving guardian gargoyles upon Miss Horlage’s time schedule in the Academy castle was a really nice touch. More surprise magical elements would have been awesome like animated/interactive portraits! (Or were there more magical surprises and I just missed it?!?!)

Content
Creativity/Originality     8/10
Story      8/10

Spellbound is a pretty cool game, especially for those who appreciate magic. In a nutshell, it is a lot of puzzle solving with some elements of hunting and a little bit of combat as well. As a first year sorcery student, you are tasked and challenged to learn different spells that eventually will help you in the end of your journey. There are a total of 12 spells to learn, three specific spells per House. The overall storyline was pretty straight forward and easy to follow.

I love these sort of magic themes because anything can happen – there is no limit to what can be done and no need to follow any real rules of physics. Spellbound isn’t bound to any rules the non-magical world must follow to function. That being said, I was expecting a bit more imagination in this magical world. Yes, there was a lot to this game in terms of moving from one level to another, so there is a lot of objectives and mechanical content (more on that below). However I felt the concept of ‘magic’ could have been pushed a bit further.

Despite this small preference of mine, there was -a lot- of content to this game. In fact, about 8 hours of gameplay. Out of all the games I have played so far, Spellbound is the longest game I have played through. It took me several nights to complete it all, breaking it up into several hours per night. I will say that because it became a routine for me to log in and get into solving mode, when I did beat the game, it felt bittersweet. I was happy that I had finally completed the game, but then I was saddened that the game came to an end LOL!

Another thing I liked was the extra Spellbound activity for Premium members. As a MadPea Premium member, this added bonus was a pleasant addition to the whole Spellbound experience. Upon completion of the extra Premium side-quest, MadPea Premium members are awarded with an achievement.

MadPea Spellbound - Venti | Mine & Yours

 

Objectives
Compelling     8/10
Variety     9/10

My favorite objectives are the explore/search ones where I have to hunt down specific items so the Alchemy lab and the Theatre were the most fun ones for me. I loved the Alchemy lab puzzle since it involved hunting aspects under a time constraint. I also really enjoyed the mini fairy tale element found in the theatre while searching for clues. There were tons of puzzles to solve in Spellbound, ranging from small line puzzles to even a one-on-one dueling match! I really enjoyed every single objective. The end goal was crystal clear where the player must “level up” to unlock more challenges while figuring out what dark power has been encapsulating the Academy.

These objectives were quite cognitive heavy. Most of the challenges involved attention to detail and then using that knowledge/clue to complete the task. While the puzzles themselves were isolated objectives, the numerous rooms served as duel purposes in which made the game flow with more depth. Essentially completing that room’s level did not necessarily mean the room would not be used for another purpose later on. I liked the multi-functionality of each phase, giving the game more immersion of the actual game environment.

Mechanics
Interactive     9/10
Interface      4/5

MadPea executed the mechanics of the game beautifully. What I mean by that is there was a seamless flow of learned skills to objective completion. Things just made sense and it was fun figuring out how to achieve success! Every magic spell learned had a purpose and depending on the circumstances, the player needed to adapt and figure out which spell would help them complete the quest. There were enough magic spell varieties that forced players to think about what they needed to do next.

I was spoiled with the Nightmare in New Orleans gameplay where there were multiple endings to the game, making it repeatable. Unfortunately, it did not seem like there were multiple endings for this game (not that there should be). But maybe it would have been interesting to see four variations of the ending depending on the House the player chose. It would have tied the House sorting in a bit more and gave more meaning to the fact that students needed to choose their allegiance wisely.

The interface of the game HUD was good – only thing I wish it had was a minimize button to save space on my screen when I was not using the HUD. Design was sleek and visually nice and the overall function of the HUD was intuitive.

MadPea Spellbound - Terra | Mine & Yours

Peripherals & Prizes
Outfit/Accessories     4/5
Prizes     4/5

There were four optional outfits players could purchase – each representative of the four different Houses. These outfits were custom made by the amazing creator of Gabriel!

Other wizarding accessories include pet owls and magic wands. Every student, at the start of the Spellbound game, is given a temporary wand to use for spell casting gameplay. However, I’d recommend getting your own wand by playing the MadPea Wands Gacha as you can conveniently keep it in your inventory, and each one looks pretty cool compared to the basic wand. There are a total of 10 different wand styles. Allow the wand to choose the wizard! The pet owls are actually game enhancers that have the ability to help you detect when mana crystals are nearby. Throughout the game, you will need to continuously search for mana crystals to level up so these owls can help you save time if you are not the best hunter.

The prizes at the completion of the game are mostly decor items. Each one of them were pretty nice as MadPea got some awesome creators to contribute to the awards. If you are interested in seeing all the prizes for MadPea’s Spellbound, check it out here.

Overall Game Difficulty      3/5

Medium difficulty. I completed all puzzles on my own without needing to purchase any hints. For those who do need a bit of a nudge in the right direction, players can purchase hints with the magical skeletal hour glass that is located at the start of every challenge room. Players can choose to purchase two hints or purchase a pass to skip the whole room entirely.

MadPea Spellbound - Great Hall | Mine & Yours

Overall Rating       8/10

I had a lot of fun playing MadPea’s Spellbound. The scoring adds up to 7.5 out of 10 but I’m adding a little extra to the overall rating for the sheer length of this game. Lots of effort and planning was put into this game and the game’s value just based on time spent on gameplay alone is worth the 1K price tag. Spellbound is a game really well made with fun and challenging objectives with great visual scenes – I definitely recommend this game to those who are interested in challenging your mind or just simply love magic!

This game is especially good for:
Explorers/Adventurers (curiosity is your weapon)
Challengers/Completionists (Just beat the game)
Thinkers (mind over matter)
Creators (collect resources and build your objective)
Strategists (advanced thinkers who maximize profit and minimize loss)
Socializers (lots of player interaction and engagement)

 

My Personal Tips

Pay attention to details – for the C Personality types (DISC) you will love this

Take lots of notes – you will be glad you wrote things down lol

Take your time – this is a long game! Take the game in and enjoy it 🙂

MadPea Games Ranking (as of March 15, 2019)

  1. Nightmare in New Orleans (rated 8.5)
  2. Spellbound (rated 8.0)
  3. Sinister Slaughters
  4. Seven
  5. The Tower

Prelude to Spellbound

There’s quite a bit brewing in the MadPea labs so let me give you a few important dates:

October 12th – Early Access to Spellbound’s starting location – Willowshire for MadPea Premium Members. Bad Omens quest available for prize and achievement. Not a MadPea Premium Member yet? Go here to join and select your membership!

October 19th – Portal to Willowshire opens to general public. Bad Omens quest available for prize and achievement.

October 20th – MadPea Halloween Monster Hunt begins. Runs through to November 3rd.

Fall (TBD) – Spellbound experience finally opens!

MadPea Spellbound Coming Soon | Mine & Yours

A bit of a teaser of what sort of magical experience you’ll expect from the weeks leading up to Spellbound’s full release. Ready your wands and wardrobe, you will undoubtedly be in for an enchanting adventure.

Some theories about Spellbound? Why not! I love trying to guess what MadPea has planned for us. Earlier this month, MadPea teased the Spellbound crest on their Flickr. It seems like players will be sorted into four different houses: Venti, Terra, Aqua or Ignis. Each of these are symbols for different elements: Air, Earth, Water, and Fire. On the crest are the words “magicae et sapientia”, meaning magic and wisdom. Surely it will require smarts to get through the challenges in the game, but is there something more to this motto?

And then! Earlier than that tease was another teaser, but in video form on MadPea’s Facebook page. We got to see what seems like a dining hall(?) with a big massive bonfire(?) in the middle of this castle-like building. That firepit will definitely be something important since it is centered and quite massive. It definitely won’t be used as a human sacrifice pit (or will it?!), so maybe it is House Ignis’ specific dining hall since all the flag banners hanging on the wall were red and the room seemed to be engulfed in fire.

I am a huge Harry Potter fan so I am super excited about this upcoming magic-inspired game. I can’t wait! I hope I am sorted into Aqua 😀

MadPea – The Tower

MadPea creates fun puzzle adventure games for those ready for a challenge. The Tower, an escape room puzzle game experience, debuted back in March of last year. It is unknown how much longer this game experience will remain as MadPea likes to rotate out old games for their newer games – so if you haven’t played, go play it before it is gone!

MadPea - The Tower Entrance | Mine & Yours

In The Tower, you’ll find yourself with absolutely no memory. How did you get here? Why are you even here? Who are you even? Perhaps you’ll find the answer once you escape this place by solving a series of challenging puzzles. Have you uncovered the truth and escaped The Tower yet?

Rise to the challenge here!

MadPea - The Tower Cafe | Mine & Yours

To play, you’ll need to purchase the Game HUD for 1000L. This will not only include the essential Tower Game HUD to allow you to advance through levels, but will provide you with an exclusive outfit and themed prizes upon completion.

MadPea - The Tower Lab | Mine & Yours

A few tips:
– Have your sounds on
– Purchase Earpiece Game Enhancing Add-On. This earpiece will offer you some helpful hints and also offers additional voice dialogue that gives a much better immersive experience. Plus I am biased because the voice-over is done by my talented friend, Kilolo Jenkins.
– If you get stuck on a level and have no idea how to get passed it, you can purchase Tower Access Cards which will allow you to bypass the puzzle and advance to the next level. Also note that the MadPea group is full of helpful Peas who may be willing to help out.

For more detailed information about The Tower game experience, click here.

MadPea - The Tower Door | Mine & Yours

MadPea’s Nightmare in New Orleans Experience

I love MadPea games, as I am always curious what adventures/mysteries they have planned for us. MadPea’s Nightmare in New Orleans is my favorite MadPea game thus far, and I am going to break it down for you all as to why Nightmare in New Orleans has taken the top spot as well as why you should be joining the experience.

WARNING: THERE WILL BE SOME SPOILERS RELATING TO VISUAL GAMEPLAY, BUT NO SOLUTIONS TO PUZZLES, NO SPECIFICS TO ENDINGS, AND NO SPOILED SURPRISES. If you want a completely unbiased experience for MadPea’s Nightmare in New Orleans, go play the game now by visiting this location!

Nightmare in New Orleans | Mine & Yours

Credits:

Mask & Necklace: [Kres] Voodoo Mask and Necklace (MadPea NiNO game prize) by KrescendoStore Resident
Headdress: DRD witch doctor mask by Deathrowdesigns Resident
Staff: DRD witchdoctor staff (modded) by Deathrowdesigns Resident
Staff Ornament: MadPea MMBB – Voodoo Doll (part of the MadPea Mama Mojo’s Bayou Bargains gacha set) by MadPea
‘Floating’ Hourglass: MadPea MMBB – Skeletal Hourglass (modded) (part of the MadPea Mama Mojo’s Bayou Bargains gacha set) by MadPea
Back Ornament: PFC~The Deer by Pucca Firecaster
Loin Cloth: PFC~Voodoo by Pucca Firecaster
Eyes: Buzzeri: [Buzz] Voodoo Eyes – Siren by Eleri Catlyn
Tattoo: Addicted To Ink: [ATI] Grim Nights… by BookieMoon Resident

Decor: Marie Laveau portable VooDoo set by Ex Machina for Mad Pea (MadPea NiNO game prize) by Hatris Panacek
Hut: *~ by Nacht ~ Maison Laveau (MadPea NiNO game prize) by Fox Nacht

Admittedly, I am a fellow MadPea fan who just recently started getting into these interactive games last year, so my MadPea game repertoire is not as vast as many other MadPea fans. I’ve completed four games so far: Sinister Slaughters, The Tower, Seven, and now Nightmare in New Orleans (NiNO). Despite the limited MadPea gaming exposure, I am an active gamer both in video games and board games so I’ll be discussing MadPea’s Nightmare in New Orleans based on my own personal tastes and perspective. My rating is completely my own opinion and will be different from everyone else’s.

Rating System

Immersion
Visuals      9/10
Sound design      8/10
Misc. (loading screens, environmental lighting, etc)      2/5

MadPea’s Nightmare in New Orleans is a visual treat. Like all the other MadPea games I have played, the adventure takes you into MadPea’s meticulously created world – this time, to the culturally rich city of New Orleans. Last time I visited NOLA was summer of 2014 where heat is no joke, the alcohol flows, the food is fresh and spicy, and the city is full of life. Art at every corner, people dancing in the streets, music in the air, so I was extremely excited for MadPea’s take on such a soulful destination in SL. Nightmare in New Orleans sends you to a handful of diverse locations within the city and each location is amazingly decorated. The space is large enough for exploration (some are massive plots!!) with relevant, high quality decor. I absolutely loved drinking in the scenery and exploring the area, finding great angles to take a snapshot.

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Let’s talk about the sounds for this game – I AM IN LOVE! As soon as I heard the voices from these characters MadPea created with animated avatars, my heart just warmed and swelled with such happiness. Yes, yes, yes! The voices were so good! Voice acting is often overlooked in a lot of games and I am just so completely happy that MadPea found talent amidst the SL community. These actors/actresses really made the game characters come to life with not only depth in the voice, but such great flow and idiosyncrasies in speech patterns. Each character spoke only a few lines, but I craved more! I even clicked on characters from a distance away (when I played a second time) because I was too eager to hear the voices again, only to be greeted with the following: “Sally Dupre: I can’t hear you from there, don’t be afraid and come a little closer.” Aw dang it, the game didn’t have Sally voice that line and I was saddened. Sally, I just want to hear another line with that sultry, smooth voice of yours. One more line, please!!!

Big shout out to Dextrum Boucher, Divinity Matova, Laetitia Vella, Sassy Nitely, and Veruca Beck for their amazing voiceovers!

Anyway, as you can see, I am a huge fan of the voice acting in this game. Some other things I would have liked to see more is maybe a little bit of the city itself. Perhaps a scene outside the club in the back alley where players can hear the whines of trumpets and saxophones off in the distance. Or maybe a scene in the iconic French Quarter, just to be further immersed in the actual city of New Orleans. Each scene in the game felt so isolated from one another because they were all so different. A common city scene would have tied this all together a little bit more meaningfully to remind the players that yes, even though New Orleans is so diverse where every corner can be a completely different aspect of the city, it is still one big location.

Content
Creativity/Originality      9/10
Story      8/10

I am probably biased because I just love New Orleans, but this game left me completely happy upon completion that I may be rating each category higher than I usually would. I don’t even know if it is possible to not be creative with anything inspired by New Orleans. That being said, I really loved how NiNO’s gameplay flowed from one scene to the next. The diversity of scenes were greatly appreciated and the gameplay itself was very fun.

Livvy and I played the game together and our favorite scene was the bayou – hands down. It tied in my most fav kind of game play – hunt and prey. I had a lot of fun running around the gorgeous bayou, trying to seek out game clues while shooting zombies in the process. Livvy did not have a weapon (she lost her knife in the struggle with an alligator!) while I had a shot gun (a perk you can play for in Madpea’s Mama Mojo’s Bayou Bargains gacha). She would run around, finding clues while I distracted the aggro’d zombies and snakes that were guarding the area. My favorite part is when as soon as Livvy finds the clue, she zips away, waving “Bai babyyyy! I don’t got a weapon so I runnin’ awaaaay!” and leaves me to deal with the enemies I am trying to eliminate.

The storyline was intriguing (but then again, I don’t know if it is possible to be uninteresting when inspired by New Orleans!) and I loved meeting each character as well as completing some of their missions. The best part in terms of story was the possibility of multiple endings. For NiNO, there were two different possible endings, depending on the way you would play the game. I love that aspect as it creates another opportunity of multiple rounds of gameplay as well as figuring out how to unlock the alternate ending.

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Objectives
Compelling      7/10
Variety      9/10

My favorite objectives are the explore/search ones where I have to hunt down specific items. There were a few of those in this game and I LOVED it! In fact, right off the bat, you as the player are kind of plopped into the game without much to go off on, so you have to figure out a way to advance to the next step. The logic was solid in how to search for clues, and what I loved most was that clues for a single mission may not necessarily be in that mission’s location. I love, love, love that previous scenes are also possible places to find clues because the places are worth revisiting with how detailed and beautifully decorated they are! There was a particular puzzle in the cathedral’s private office that I did not know what the relevance of it was to the theme of the game. It felt a little out of place, though it was fun to complete it.

Mechanics
Interactive      8/10
Interface      4/5

I love that MadPea took the time to make character avatars that interact with the player via menu options like a lot of story driven games we see now. Though most interactions lead to the same end result, I’d like to see more opportunities for more endings. When I was a kid, I was addicted to those Choose Your Own Adventure games, discovering what actions lead to what sort of ending. Those were always fun for me to figure out.

It is also worth noting here that the combat portion of the bayou was my favorite part! I had a blast doing that scene and because the zombies/enemies are aggro-based, not just aimlessly wandering around as easy targets, it made the gameplay a lot more enjoyable.

The interface of the game HUD was good – I have no complaints about it. Design was sleek and minimal in that the buttons were collapsible and the overall function of the HUD was intuitive. Great visual design of the HUD as well. Loved the design of the Juju coin. Really wish players got a Juju coin souvenir. In fact, I think MadPea should start one of those destination/attraction coin collection souvenirs as a rezzable prize for each game completion.

Peripherals & Prizes
Outfit/Accessories      3/5
Prizes     4/5

There were two optional outfits players could purchase – 1 for females and 1 for males. The female outfit (50’s style colorful dress) looked cute! The one for male (formal suit) wasn’t my style as it looked a bit clunky on me. The optional game accessories (enhancers) from the Mama Mojo Bayou Bargains gacha set are pretty neat trinkets. Some items are great voodoo souvenirs while other items (such as the shotgun) can give a nice advantage in the combat part of the game. Another cool enhancer is the rare Swamp boat that gives you the license to drive a boat on the actual game’s bayou swamp!

The prizes at the completion of the game are quite cool (for someone like me who likes to decorate scenes). MadPea got some amazing creators to contribute to the awards. If you are interested in seeing all the prizes for MadPea’s NiNO, check it out here.

Overall Game Difficulty      3/5

Medium difficulty. I completed all puzzles on my own except for the last puzzle which are my least favorite kinds of puzzles. I am sure others can look at it and solve it easily in a few minutes, but I was working on that thing for a while and really did not have the patience to figure it out. Thank goodness for the help of that Juju coin though.

Overall Rating       8.5/10

I had a lot of fun playing MadPea’s Nightmare in New Orleans. I know my allocated points actually add up to 8/10, but I felt that because I really did enjoy playing the game, I would bump it up a bit, especially with the awesome visual and sound designs. A game really well made with fun and challenging objectives with great visual scenes and talented voice acting – I definitely recommend this game to everyone!

This game is especially good for:
Explorers/Adventurers (curiosity is your weapon)
Challengers/Completionists (Just beat the game)
Strategists (advanced thinkers who maximize profit and minimize loss)
Creators (collect resources and build your objective)
Socializers (lots of player interaction and engagement)

MadPea Games Ranking (as of February 28, 2018)

  1. Nightmare in New Orleans
  2. Sinister Slaughters
  3. Seven
  4. The Tower

Countdown to MadPea’s Nightmare in New Orleans

The Countdown to MadPea’s Nightmare in New Orleans

Welcome to New Orleans
Come – take a seat and stay for a while…
Allow me to pour you a drink of special concoction.
Trust me, it is to die for.

I’ve been expecting you,
So I’ve prepared a moonlight feast on the bayou.
Ladies? Let’s show our hungry guest our gratitude.
Fully satiated, our pleasure – and yours.

On the menu:
exquisite Lechery, fine Stupor, and delicate Sin
Listen – the moans and whines.
Creole jazz tunes fill the air.

Three – Stay a lil’ while longer…
There’s no rush; there’s no where else to go.
Two – The feeling’s getting stronger, yes?
I’ll tell you a secret – This isn’t Voodoo.
Yes, Shh… don’t resist. I’ll be gentle.
One – sleep…

You cannot stay away.

Welcome to your Nightmare in New Orleans.

Nightmare in New Orleans VIP Ticket | Mine & Yours

Nightmare in New Orleans is the newest mystery adventure game, set in the 1950’s, from MadPea Productions, starting February 14th. You will need to use your investigative skills to find clues and solve puzzles to unfold the mystery! Will you risk the dangers of the Bayou to uncover its darkest secrets?

A hardcore MadPea fan? Can’t wait to get premium, exclusive access to the game 24 hours before everyone else? Then the early access VIP Ticket is exactly what you need.

There are only 20 VIP Tickets available at the MadPea Marketplace store. The tickets are transferable so this would be an amazing gift to that special someone who enjoys these games.

What you get with the VIP TICKET:

Early access starting February 13th at 12pm SLT
24 hours exclusive, lag-free game play
Personal guidance by Queen Pea Kiana Writer & MadPea Crew
Exclusive Group VIP Peas with help from the staff & chat with other VIP TICKETS holders throughout February 2018
Exclusive Souvenir
Golden VIP MadPea TAG to wear
Nightmare in New Orleans GAME HUD
Nightmare in New Orleans Game Prizes upon completion of the game
Exclusive Outfits
Chance to play Nightmare in New Orleans Gacha before anyone else

Are you ready to play Nightmare in New Orleans? Here’s a sneak peek at what you could be experiencing in this amazing adventure mystery game!

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